If you didn't finish that homework, you can use the solution to Homework 5 (linked from the last assignment), though you will be missing the evil functionality. Make sure that you can run this class and it works just like the last homework. You should use your evil hangman program (which, remember, can be either good or evil). Note: Once again, you will need to copy your HangmanGame class from the last assignment into this one! Make a new HangmanGame class in the Homework 7 project, but copy and paste the code from Homework 6 into it. This project also contains some extra classes you can use in programming your game (the same WordList class from before, a Canvas like you used in lab, and a HangmanButtons class that gives you some buttons you can use to control your game). So that you can submit your project once completed. jar file.Īs always, be sure to download and unzip a FIXED copy of the the You will also package the whole game into a. You will be continuing to extend your Hangman game, adding a graphical interface that shows the gallows and draws a picture. We're also going to package the whole game into a single file, so that you can easily show it to your family and friends! This homework will give you a chance to practice using the Canvas object and writing programs that can be run without BlueJ. For the assignment, we're going to add a nice graphical user interface (or "GUI") to the game, so that it draws a pretty picture as we're playing. We can play multiple games of Hangman, and we can even make the game evil so that the player (almost) always loses. Over the past few weeks, we've managed to make a pretty spiffy Hangman program. CSCI 161 Homework Assignment 7 - Graphical Hangman Due Fri Nov 02 at 11:59pm Introduction
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